Virtual key characters

Problems with the virtual key character mappings and buttons in the
Palm Simulator witht the virtual silk screen. They don’t have a calculator
button, so we’re in trouble with the ‘Menu Popup’ button being interpreted
as the Calclator Button.
The question is that under this system, when we’re displaying the toolbar do
we need the extra build list popup?
Character list with 320×480 screen:
btn: 0 char: 00000110 – vchrKeyboardAlpha
btn: 1 char: 00000111 – vchrKeyboardNumeric
btn: 2 char: 00000108 – vchrLaunch
btn: 3 char: 00000105 – vchrMenu
btn: 4 char: 0000010A – vchrFind
Other Modes:
btn: 0 char: 00000110
btn: 1 char: 00000111
btn: 2 char: 00000108
btn: 3 char: 00000105
btn: 4 char: 0000010B – vchrCalc
btn: 5 char: 0000010A
The vchrMenu item is being interpreted (do’h)
Just to make it more fun, I got the palm SDK and it’s got:
Double Density
btn: 0 char: 0000050D – undefined
btn: 1 char: 0000050E – ditto
btn: 2 char: 0000050F – ditto
btn: 3 char: 00000510 – ditto
btn: 4 char: 00000511 – ditto
btn: 5 char: 00000512 – ditto
on a Tungsten T3
Zire 71 helps here as it has:-
btn: 4 char: 00000108 – vchrLaunch
btn: 5 char: 00000105 – vchrFind
btn: 6 char: 0000010B – vchrCalc | (when set to go to calc)
btn: 7 char: 0000010A – vchrFind
Otherwise:
btn: 0 char: 00000110 – al
btn: 1 char: 00000111 – num
btn: 2 char: 00000500 – clock
btn: 3 char: 00000502 – bright
btn: 4 char: 00000108 Launch
btn: 5 char: 00000105 find
btn: 6 char: 0000010B calc (?)
btn: 7 char: 0000010A find