Simulation routine seems more stable

It looks like I’ve got the simulation routine back under control.
For a while there all I had was downgrades happening. Turns out that
there was a sign error in one of the conditional statements making it
always terminate.
I still need to implement the linear vs. random zone thing for low occupancy.
Bad randomness in the system.
Fix the repaint rate for the linux game (use an offscreen pixmap). It bites
at the moment when I fullscreen the game (slow, juddery).

Music

Halcyon on and on – orbital
Real Wild Child – Dave owens
Voodoo People – Prodigy
Protection – Massive Attack
One Love – Prodigy
Open Up – Leftfield & John Lydon
Original Bedroom Rockers – Kruder & Dorfmeister
Cowgirl – Underworld
Good Grief – Urban Dance Squad
Grand Central Station – Deep Cover
Inspector Check One – Leftfield
Connected – Stereo MCs
Heaven Knows – squeeeze
Moo!

Lovely day at the office

I’m sitting at the trian station waiting for the dart home. It’s been a long
day in the office. I arrived at just before 10am.
Things that happened today: I nearly fainted on the train coming into the
office. That cost me 1/2 an hour waiting for missing trains.
I got 2.6.3 working on my laptop. It just simply refused to boot. I forgot
to translate the modules.conf file into the modprobe.conf file. Aargh!
I’ve been getting it working under vmware too, I needed to build the vmhgfs
module. Rewrote the Makefile to be a 2.6 modules makefile. One fix in the
driver.c file (add a #define for NODEV) and it built and installed fine.
The only problem is that getting the interface status i.e. link up/down isn’t
working so the ifup script wasn’t assigning them IP addresses. A couple of
fixes to that (remove the link test) and it all worked perfectly. I should
probably fix the link test to work correctly, that way I can take the laptop
on the road again.
That’s just about all the work related stuff I’m allowed to talk about the
rest is hush hush.

shells

dear god, I can’t believe I ever managed to live without the z shell. It
is just screams ‘feeping creature’. The filename completion is simply scary
the globbing is something from god.
Moo!

Build bugs

For some reason the building of the overlay zones on rail wasn’t working.
Turns out that the code was missing. This looks like a CVS dodginess thing
in relation to the date/times.
Fixed. Now on to the scrolling problem.
I still can’t reproduce it dadblast it.

river is missing at the top edge

The river is missing at the top edge of the graph. I’ve obviously got an
off-by-one error that’s doing this.
I fixed it in the CreateFullRiver routine by specifying
k >= 0, instead of k > 0

Transparency

Transparency and GdkPixmaps.
Do I need to create a transparency mask for each of the map overlay types?
it seems as though I do.

F**ing windows and underlining

I really enjoy hiding the ‘alt’ related hotkeys hints when unused. It just
does not seem to stick n my bloody laptop.
something is messing me around I think.

Problems with 1.5 resolution display

1. Toolbar has too many icons. Need to make this customizable or else
split the toolbar into multiple choices (possible, bit difficult).
Text is not at the correct bottom of the display, and is not horizontally
at the correct location either.
13.28 –
– Fixed the text.

First stage of the Palm OS 5 port complete

Support is now coded in to deal with multi-resolution displays. It can
handle single, sony high resolution and palm OS 5 high resolution displays.
More work is needed for 1.5 resolution displays. I will examine what is
needed to get them to work today.